he Forbidden Land of Fumito Ueda’s 2005 video game Shadow of the Colossus is vast, enigmatic, foreboding. And now, thanks to a top-shelf remastering from industry veterans Bluepoint released last week, it’s never been more beautiful, with the sometimes-muddy textures of the PlayStation 2 original now entirely repainted for a sharper generation of hardware. Though some might argue that this ornate reimagining strips one of gaming’s most beloved cult classics of some measure of its austere charm, the adventure itself still resonates: as an nondescript guy named Wander armed with nothing but a sword and a bow, you must scour the Forbidden Land and slay 16 “colossi” in order to bring your beloved back to life. But though the realm that you explore is indeed large and open, few would call Shadow of the Colossus an “open-world” game. Instead, it offers an unlikely critique of that design strata, which is more relevant now that ever.