Welcome to my humble attempt to facilitate a well-developed teaching platform for the graphics API called OpenGL. Whether you are trying to learn OpenGL for academic purposes, to pursue a career or simply looking for a hobby, this site will teach you the basics, the intermediate and all the advanced knowledge using modern (core-profile) OpenGL. The aim of LearnOpenGL is to show you all there is to modern OpenGL in an easy-to-understand fashion with clear examples, while also providing a useful reference for later studies.
This blog post is a more friendly and accessible version for our paper (by Ahmed Khalifa, Fernando de Mesentier Silva, and Julian Togelius). Also, we added some extra text that got cut from the paper due to the page limit. In this blog post, we discuss six of the most common level design patterns present in 2D videogames that are common and impactful for the overall player experience.
I love watching Conan O’Brien’s ‘Clueless Gamer’ series. The lovable talk-show host plays the role of video game troglodyte to perfection as he ribs on the needlessly complex pretentiousness of many best-selling games. He rolls his eyes through long cutscenes, chuckles at often juvenile storylines, and hilariously struggles with the game controls. And he kind of has a point.
Monoids form a subset of semigroups. The rules that govern monoids are stricter than those for semigroups, so you'd be forgiven for thinking that it would make sense to start with semigroups, and then build upon that definition to learn about monoids. From a strictly hierarchical perspective, that would make sense, but I think that monoids are more intuitive. When you see the most obvious monoid example, you'll see that they cover operations from everyday life. It's easy to think of examples of monoids, while you have to think harder to find some good semigroup examples. That's the reason I think that you should start with monoids.
Today Mexican philosophy is enjoying something of a renaissance. Emerging from the Mexican Revolution of 1910, philosophers in Mexico grappled with questions concerning Mexican identity, including the identity of Mexican philosophy, and formed a distinct philosophical tradition known as la filosofía de lo mexicano, or the philosophy of Mexicanness. At its core, this golden age of Mexican philosophy (1910-60) aimed to uncover the essential characteristics of Mexican culture in order to reaffirm them in light of a history of conquest and colonialism. Thus, the philosophy of Mexicanness represents an effort to achieve liberation from the dominant paradigms of Western thought, as well as a genuine desire for self-knowledge – what the Mexican philosopher Emilio Uranga (1921-88) referred to as ‘autognosis’.
The tech industry, especially the security industry, seems outrageously overwhelming to newcomers and even as an intermediate “InfoSec Pro” there seems to be an overwhelming number of paths and topics one can focus on. The problem most of us, especially newcomers, encounter is that we don’t know what to focus on. Even when we find a topic to focus on, we seem to get stuck in the vast pool of resources that are available to us.
“On Authority” Revisited
“On Authority” Revisited
Fredrick Engels argues against Anarchism on the basis that authority is needed to carry out a revolution against capitalism and the organization of society. This article argues that he fundamentally ignored what Anarchists actually meant when they said they were against authority.
This is the home page of Aliette de Bodard, writer of fantasy and science fiction (and the very occasional horror piece). Aliette has won two Nebula Awards, a Locus Award, three BSFA (British Science Fiction Association) Awards, as well as Writers of the Future. In 2016, she became the first writer to win two BSFA awards in the same year for Best Novel and Best Short Fiction (see The Guardian‘s coverage here). She has also been a finalist for the Hugo, Sturgeon, and Tiptree Awards.
Sed is a stream editor. A stream editor is used to perform basic text transformations on an input stream (a file or input from a pipeline). While in some ways similar to an editor which permits scripted edits (such as ed), sed works by making only one pass over the input(s), and is consequently more efficient. But it is sed's ability to filter text in a pipeline which particularly distinguishes it from other types of editors.
sed, short for "stream editor", allows you to filter and transform text.